ASML · Veldhoven, Netherlands · 2024–present

Enterprise
SaaS
Redesign

Role UX Consultant
Duration 2024–present
Scope SaaS, B2B, Design Strategy
SaaS B2B Design Strategy
05
2
Radically different audiences
Global
Scale infrastructure
Chip-making
Critical technology
$0 to
Design system

The Challenge

ASML is the world's most critical technology company. They manufacture the chip-making machines that enable every smartphone, laptop, and data centre on Earth. Their software platforms serve two radically different audiences with fundamentally incompatible needs: highly technical semiconductor engineers running billion-dollar fabrication facilities, and internal enterprise employees managing HR, operations, and business workflows.

The design challenge was existential: How do you build a unified design strategy for an organisation where one user is a PhD quantum physicist optimising photolithography yields, and another is an HR manager requesting vacation? How do you establish design governance across customer-facing platforms and internal tools? How do you create design maturity in an engineering-first organisation with zero design infrastructure?

We needed to establish a coherent design strategy that respected the technical rigour demanded by semiconductor engineers while creating delightful, accessible experiences for enterprise employees. This required simultaneous work on customer experience platform design, employee experience platform design, design system foundation, and organisational design maturity uplift.

Two Distinct Audiences

Customer Experience
Highly technical semiconductor engineers and fab operators. Chip yield dashboards with real-time data visualisation. Machine performance analytics. Complex statistical analysis interfaces. Requires deep domain knowledge, precision, and reliability above all else.
Employee Experience
Internal enterprise teams across ASML. Workflow automation and task management. HR platforms and benefits administration. Finance and operations tools. Requires accessibility, discoverability, and intuitive self-service patterns.

Four-Phase Strategy

01
Discovery & Audit
Comprehensive audit of customer-facing and internal platforms. Stakeholder interviews across engineering, product, and HR. Identified design maturity baseline and strategic gaps.
02
Design System Foundation
Established unified design tokens, typography systems, component library. Created dual-audience guidance. Documented patterns for both technical and enterprise contexts.
03
Customer Experience Platform
Redesigned semiconductor engineering interfaces. Data visualisation patterns for yield analysis. Real-time monitoring dashboards. Technical precision and reliability focus.
04
Employee Experience Platform
Built internal enterprise tools with accessibility-first approach. Workflow automation. Self-service interfaces. Accessible to all employee levels and technical backgrounds.

Role & Responsibilities

1
Design Strategy — Established unified design strategy serving two radically different audiences with competing needs.
2
System Architecture — Designed modular design system accommodating both technical precision and enterprise usability requirements.
3
CX Platform Design — Led customer experience platform redesign for semiconductor engineers and fab operators.
4
EX Platform Design — Designed employee experience platform for internal enterprise teams across ASML.
5
Stakeholder Alignment — Managed cross-functional alignment between customer, product, engineering, and HR teams.
Audience Complexity
2 fundamentally incompatible user groups. Technical engineers vs. enterprise employees. Competing usability principles requiring careful strategic balance.
Scope
Customer-facing platforms (CX), employee-facing platforms (EX), design system foundation, design governance, design maturity uplift across global organisation.
Strategic Impact
Established design as strategic capability in engineering-first culture. Created scalable design infrastructure for future product development.

Outcomes & Impact

2
Integrated design platform serving distinct customer and employee audiences
1
Unified design system across customer-facing and internal tools
Design scalability across global engineering organisation
+1
Design maturity foundation for future platform development
"Designing for engineers who build the machines that build the world requires a different kind of rigour — and a deep respect for complexity."
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